v0.39.0·2026-05-18
LatestAuthored Floor Layouts + Bigger Enemies
- 🏙️ Authored Floor Layouts (F1 + F2) — The first two floors are no longer pure procgen. They ship with hand-crafted street layouts — storefronts, road, sidewalks, drains, dumpsters — that you spawn directly into. Procedural terrain continues around them, so traversal scale is unchanged.
- 👾 Enemy Sprites Scaled Up — Enemies bumped from 28 → 56 px (~35% → ~70% of player height). HP bars, status auras, and boss labels repositioned to match. Combat reads cleanly from a normal viewing distance now.
- 🌐 New Studio Site — tinygang.dev/tiny-gang has been rebuilt as a full cyberpunk site: boot animation, glitch text, trailer modal, closed-test signup form, and a live devlog. Built in public.
- 🎨 Tileset Polish — 80+ tile slices across 8 atlases re-aligned to the iso grid. 57 user-flagged bad slices remediated. Floors render snapped to a single cell — no more overflow into adjacent tiles.